Court of Blood

Overview

The Court of Blood has been in a state of civil war for so long that few can remember it ever being stable enough to form in the first place. While the members of this court may never have had the wide reaching strength of other god-like beings, the devotion they have inspired in their citizens is phenomenal. The most powerful members of the court are like a god to a town or region, while those who rank beneath them serve as loyal vassals and servants until the opportunity presents itself to seize power for themselves. The region has always been in a state of flux and alliances chance by the night, despite the chaos no outsiders have had the power to take on the Court of Blood. Years of infighting have bred them into some of the most dangerous beings on the planet.

History

Appearance

Most members of the Court of Blood are of Slavic descent, though there are a good proportion of other European ethnicities present such as those of Germanic and Latin origins. Non-Europeans are harder to find, but here are a few notable warlords of Mongol or Middle Eastern descent. The beings of the Court of Blood remain careful at all times to maintain a façade of civility and honour, preferring to remain in their mundane form unless the advantages of being in Avatar form are absolutely necessary. True to this code of civility, the Court of Blood always dresses impeccably well, whether in business suits, formal wear or when preparing for battle.

Homeland

The desolate mountains and hidden valleys of Eastern Europe have been home to dozens of fractured nations of citizens. Eldritch castles hidden in the mists have been home to numerous outsiders who have lorded their powers over the mortal population. Trade routes from Eastern Europe across to Western Europe, Asia, India and Africa gave this court an instant boost of power when it first developed, and many members of this court can be found in these foreign lands. In fact, the spread of outsiders from this region has only been overshadowed in recent centuries and decades by some of the other courts. While members of this court can be found in places of power on almost every continent, their homeland remains a splintered place where civil wars are constant and only the strong survive.

Court Culture

For centuries, the monsters of the Court of Blood have lorded over the citizens as cruel tyrants and savage masters. It is hotly argued as to whether they see some philosophy in the interrogation, torture and bloodshed. Most claim that the Court of Blood does not seek enlightenment, nor do they seek to improve the status of the citizens under their control, instead the common belief is that the Court of Blood are simply power hungry savages trying to maintain a façade of integrity to avoid being annihilated by the combined might of the other courts of the world. In recent centuries, a growing group of elders among the Court of Blood have started a quest for something deeper than mere worldly power. Contact with other courts has lead them to the understanding that their might be something spiritual at work behind the shadows of the world, and many members of the Court of Blood have vowed to research these mysteries or subdue them in the same way they have dominated their citizens for centuries.

Court Operations

A sense of clan and nobility runs strong through the veins of the Court of Blood. Kings and warlords have fought one another for generations in these parts, and factions have split along lineages of Outsider descent rather than the weak blood of mortals. In this way, lineages of undead have forged pacts of eternal fealty; pedigrees of shapeshifter have sworn oaths of bloodlust, and all manner of supernatural beings have found allies against their local enemies. The most powerful of each race claims the latin title of King (“Rex”), while their minions fight among each other for the equivalent ranks of princes (“Princeps”), dukes (“Dux”), barons (“Baro”) and the titles of lesser nobility. There has never been a single ruler over the entire court, but if this were to occur, they would be entitled as an Emperor(“Imperator”) of the court. In the Eastern European homeland of the Court, each prince holds claim over a single nation, although princes of different lineages contest many of these. Similarly, dukes and barons fight one another for control over various regions, cities and towns of the land. Further from home, none can attain the rank of prince or higher, and vastly more territory must be dominated before any title will be granted at all.

Common Court Powers

The Court of Blood values powers that show strength to their opponents and hide weakness in themselves. They like to use flamboyant powers that intimidate lesser beings; and among younger members it is often considered a sport to intimidate citizens through the use of the more outrageous displays of supernatural potential. The elders of the court enjoy the challenge of instilling fear in their minions, but they know that there is danger in showing too much supernatural strength to the citizens; these older beings remember Inquisitions and mortal hunters with a close familiarity. Among the elders, subtler powers are often favoured, particularly those that instil fear directly into the mind, or feed off a victim’s emotions at a primal level.

Court Havens

The dark mountains and tainted forests of the old world have been the stalking grounds of the Court of Blood ever since it was founded. Hidden in the least accessible parts of these decaying lands are elaborate castles and hunting lodges that mark the centres of power for the gentlemen fiends and lady huntresses of the court. The size of the territories claimed by these beings often shows their level of status within the court and if any towns or cities happen to overlap their lands then the offending citizens are treated as pawns in their power plays, or cattle to be preyed upon. Besides the size of territory, the Court of Blood values the age of the haven in question; modern houses being considered beneath them, and baroque country houses barely being considered worthy. The majority of members within the court struggle to assert authority over the desolate mediaeval castles that still dot the landscape, while the most powerful members of the court wage war for ancient strongholds carved into the very mountains and long forgotten by the citizens except in nightmarish legends and half-remembered folk-lore.

Court Agenda

Intercourt Relations

Blood Court

Chrysanthemum Court

Gold Court

Ivory Court

Jade Court

Ochre Court

Peyote Court

Rose Court

Sand Court

Sapphire Court

Wave Court

Lesser Courts

The Court of Marble
The Court of the Sea
The Court of Ice
The Court of Runes
The Court of Grass
The Court of Greenstone

Significant Court Members

Significant Court Rogues

Dracula (Vlad Tepes)

There is a great deal of argument over the nature of the creature known as Dracula. Some claim that Bram Stoker's novel is based on an actual creature which once ruled the Carpathian mountains under the mortal name of Vlad Tepes, some claim that the creature is a powerful member of the Blood Court, others say that he has been a renegade for centuries. The few Quincunx operatives who have attempted to uncover the truth behind the legendary vampire have returned with conflicting stories or have simply not returned at all.

Nosferatu (Max Shreck)

One of the earliest depictions of the vampire myth in cinema was a classic German film called "Nosferatu", it was closely based on the Dracula myth cycle, but the circumstances regarding it's filming led to a new degree of paranormal conspiracy theories. The actor of the vampire role in this movie was a little known actor named Max Shreck, whose origins are shrouded in mystery. Not long after the film was completed, he disappeared without a trace.

Divine () –
Demigods () –
Supernaturals () –
Half-Bloods () –

Court Elements: Metal, Dark, Fire
Members:
Air –
Darkness –
Earth –
Fire –
Light –
Metal –
Water –
Wood –

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